The fusion between technological infrastructures and immersive technologies
The technology of Immersive Video 360 has its place for sports events or concerts. To experience the concert of its favorite artist in 360 °, to be able focus on a player to focus and to follow him during a match, or simply immerse yourself in a Formula 1 racing car next to the driver. You certainly understand that this technology has not yet revealed all its uses, that the reason why BrainDigital is integrating all the components of these new technologies to make each action a moment of Pure Emotion.
Integration of immersive technologies
The artistic feature has to be integrate a new approach of story telling, with subjects adapted to immersion. In addition, the emotions are also transmitted through audio and music surround technologies.
It’s essential to reduce the latency time between an input movement and the screen being updated to avoid the user feeling unwell. The interactions with the viewers have to be adapted in order to keep the attention on the long term.
The complete integration between the 360° cameras to the Head Mounted Displays at home is essential to provide a smooth flow of images to the audience. In addition, the new perspective using drones will provide a innovative way of perspectives with new emotions.
Business Case: Association of drones and cars
Our technological infrastructures
BrainDigital is also located in Lausanne Olympic Capital
A sport, technology and drones ecosystem
Lausanne is the Olympic Capital since 1994 and is also home to more than 40 international sports organisations. Lausanne will welcome the third edition of the Winter Youth Olympic Games in 2020 In addition, the Swiss Federal Institute of Technology (EPFL, 12th in the QS World University Rankings) a research institute and university in Lausanne, is also a world leader in Signal & Image Processing. Regarding drones, Lausanne hosts the Global UTM Association (GUTMA) a non-profit consortium of worldwide Unmanned Aircraft Systems Traffic Management (UTM) stakeholders.